// Static, alpha-blended material for the mesh-based render_sprite_trail renderer.
"UnlitGeneric"
{
    "$basetexture" "particles/ba_tsurugi/blood_native"
    "$vertexcolor" "1"
    "$vertexalpha" "1"
    "$translucent" "1"
    "$additive" "0"
    "$nocull" "1"
    "$nofog" "1"
}
